Recent Adventures
The Heist! (763 AD)
In The Heist, Maur, Marlos, Ravalynn, and Andromeda - a band of expert thieves and assassins - infiltrated the Citadel of Osirel in Terkryn in order to steal the Mantle of Shadows for a mysterious buyer. In doing so, they freed a tribe of stone giants from their oppressive Earth Yai Oni overlord, and gave a band of orcs the freedom and wealth to start a peaceful farming community able to live in harmony with the other civilized races. (Played 07/2013 - 08/2013)
Inland Seas - Book One (781 - 782 AD)
In Book One, Vekzha, Valarie, Zirul, Kata, and Arky discovered the cult, Valanava, operating out of Gradnim. Upon further investigation, they discovered that it was a secret world-spanning organization working to collect ancient artifacts of power in preparation for opening a portal to the Void, unleashing a new wave of demons and plunging the world into chaos. They persevered against all challenges and managed to discover (and thwart much of) the cult's plot, while along the way they narrowly survived an encounter with a lich, stopped a plague in Khazgrim, prevented a warband of orcs from freeing their god of destruction, rediscovered the lost power of Psionics at the Repository of Knowledge, exposed the corrupt Lord Theldrin, discovered a strange hidden crystal spire in the middle of the Emerald Sea, uncovered the mystery of the Rakshasa, and more. Their presentation before the Emerald Trading Council led to a united effort throughout the world to defeat the cult. (Played 08/2011 - 06/2013)
Inland Seas - Book Two (782 AD)
In Book Two, Dhalgren, Drake, Am'rah, Hari, Gorg, and Senys foiled the cult's plans in Illian. Valanava had been constructing a miniature model of the city in order to open a smaller, but still devastatingly effective, portal above Illian. In their efforts to destroy the model city, they uncovered a secret Rakshasa cell that had infiltrated the Temple of Osirel, the City Watch, and was working with Valanava; discovered the Trinities of Light and Shadow; restored Lord Luc to his rightful place as King of Kandonia; and discovered the cult's secret lair in the far northern reaches of Nordrell. Their presentation before the Emerald Trading Council, immediately after the events of Book One, led to a united effort to repel the cult's assault on Illian. (Played 09/2012 - 06/2013)
Repository of Psionics (782 AD)
In Repository of Psionics, a joint expedition by the Explorer's Guild and the Mage's Tower investigated the rumors of a Repository somewhere in Kek'nyah, and uncovered the lost Repository of Psionics - an ancient fortress once dedicated to the joint study of martial and psychic prowess, now home to a wise raven psicrystal able to impart the ancient knowledge to a new class of students. (Played 03/2013)
In The Heist, Maur, Marlos, Ravalynn, and Andromeda - a band of expert thieves and assassins - infiltrated the Citadel of Osirel in Terkryn in order to steal the Mantle of Shadows for a mysterious buyer. In doing so, they freed a tribe of stone giants from their oppressive Earth Yai Oni overlord, and gave a band of orcs the freedom and wealth to start a peaceful farming community able to live in harmony with the other civilized races. (Played 07/2013 - 08/2013)
Inland Seas - Book One (781 - 782 AD)
In Book One, Vekzha, Valarie, Zirul, Kata, and Arky discovered the cult, Valanava, operating out of Gradnim. Upon further investigation, they discovered that it was a secret world-spanning organization working to collect ancient artifacts of power in preparation for opening a portal to the Void, unleashing a new wave of demons and plunging the world into chaos. They persevered against all challenges and managed to discover (and thwart much of) the cult's plot, while along the way they narrowly survived an encounter with a lich, stopped a plague in Khazgrim, prevented a warband of orcs from freeing their god of destruction, rediscovered the lost power of Psionics at the Repository of Knowledge, exposed the corrupt Lord Theldrin, discovered a strange hidden crystal spire in the middle of the Emerald Sea, uncovered the mystery of the Rakshasa, and more. Their presentation before the Emerald Trading Council led to a united effort throughout the world to defeat the cult. (Played 08/2011 - 06/2013)
Inland Seas - Book Two (782 AD)
In Book Two, Dhalgren, Drake, Am'rah, Hari, Gorg, and Senys foiled the cult's plans in Illian. Valanava had been constructing a miniature model of the city in order to open a smaller, but still devastatingly effective, portal above Illian. In their efforts to destroy the model city, they uncovered a secret Rakshasa cell that had infiltrated the Temple of Osirel, the City Watch, and was working with Valanava; discovered the Trinities of Light and Shadow; restored Lord Luc to his rightful place as King of Kandonia; and discovered the cult's secret lair in the far northern reaches of Nordrell. Their presentation before the Emerald Trading Council, immediately after the events of Book One, led to a united effort to repel the cult's assault on Illian. (Played 09/2012 - 06/2013)
Repository of Psionics (782 AD)
In Repository of Psionics, a joint expedition by the Explorer's Guild and the Mage's Tower investigated the rumors of a Repository somewhere in Kek'nyah, and uncovered the lost Repository of Psionics - an ancient fortress once dedicated to the joint study of martial and psychic prowess, now home to a wise raven psicrystal able to impart the ancient knowledge to a new class of students. (Played 03/2013)